Betting Rules

Basketball

Game and prop betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

In-play Who wins the rest of the match

This market refers to which team will score more points in the remaining time. 

Pre-game bets, including game props
All pre-game bets include overtime unless otherwise stated.

3-way markets are settled on the score at the end of regulation time.


2nd Half lines placed through the pre-game coupon exlcudes overtime.

4th Quarter and Highest Scoring Quarter bets exclude overtime. Dead-heat rules apply to Highest Scoring Quarter.

Team with Highest Scoring Quarter, push rules apply.

Team Highest Scoring Player, Dead-heat rules apply.

The Following Markets EXCLUDE overtime
3-way game result
European Handicap
Half-time/Full-time
3-way Total Points
Highest Scoring Quarter
First to X points


Player match-ups/performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.

Relevant players must be 'dressed' and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.

Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.

Double double/triple double. Double/double, player must record 10 or more in two of the following 5 statistical categories. Triple/double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked shots, Steals.

In-play game bets EXCLUDE overtime unless stated
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.

In-play half bets EXCLUDE overtime

The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined. Winner 2-way and 3-way Handicap Total 2-way and 3-way Team and game totals Race to 20, 25 and 30 points 2nd half betting (different from pre-game rule)

NBA futures/tournament props
Regular season wins/match-ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result. To win division - Team must complete at least 80 regular season games for bets to have action. NBA tie break rules apply. To win conference - Team must complete at least 80 regular season games for bets to have action. The team that progresses to the NBA Championship will be deemed the winner of the conference. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, e.g. NBA, FIBA. Furthest progressing team and Stage of elimination - the highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.

In-play quarter bets EXCLUDE overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined. Winner 2-way and 3-way Handicap Total 2-way and 3-way Team and game totals Race to 10, 15 and 20 points

Outright, conference and regional betting
All bets stand regardless of team relocation, team name change or season length.

Series betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or changed.

Teasers
In the case of any of the selections resulting in a tie the selection will be treated as a Push and the teaser will reduce to a parlay on all the remaining selections, i.e. a 6 team teaser with 1 tie will revert to a 5 team teaser on the 5 remaining selections, a 4 team teaser with 1 tie will revert to a 3 team teaser on the remaining 3 selections, in all cases at the odds taken at the time the wager was placed. Where a ‘Push’’ results in a teaser being reduced to one selection, the teaser will be treated as a single and paid out at the appropriate odds.