Betting Rules

Soccer

90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal. In the event of extra time, a new market may be created.
The only exception to this rule is in relation to Friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full 90 minutes is played.

Full Time Result
Full Time Result is based on the result of a scheduled match and will include any added injury or stoppage time but does not include extra time, time allocated for a penalty shoot-out or golden goal. In the event of extra time, a new market may be created.
The only exception to this rule is in relation to Friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra time), irrespective of whether the full match is played.

Matches Postponed, Brought Forward or Abandoned
An un-played or postponed match shall become void, unless it is played within 24 hours from the advertised date and time.

Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.

Any match abandoned before the completion of 90 minutes play will be void (unless the match is rearranged and played or an official result declared within 24 hours) except for those bets the outcome of which has already been determined at the time of abandonment. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

The only exception to the above abandoned match rule, is for all South American club matches where Full Time Result and Double Chance markets (both pre-game and in-play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.

Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

How will the match be decided
If a match is being played as a qualifier, and the match has two deciding matches, then the regular time result combines both legs of reguluar time to get an aggregate score.

Settlement of Wagers
Where applicable, statistics provided by the Press Association (PA) will be used to settle wagers, unless there is indisputable evidence that the PA statistics are incorrect. Where PA stats are not provided, we will use independent evidence to support bet settlement. If there is conflicting independent evidence, we will settle on the majority independent view. When this is not clear, where applicable the official league website will take priority.

In the absence of any independent evidence bets will be settled based on our own statistics.

Player to score at any time (Anytime Goalscorer)

All players who take part in a match will be considered "runners" (players who enter the field during 90 minutes). If player does not enter the field during 90 minutes, all bets will be refunded. 

Any selections taken from a match that is not completed will be treated as a non-runner. 

Please note that own goals do not count in the settlement of bets.

First/Last Player to Score

Bets are accepted on 90 minutes play only.

Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal.

Team First/last Goalscorer
Bets on players not taking part in the match will be void. Own goals do not count.

In-play Next Goalscorer
Every effort will be made to quote Next Goalscorer to Score odds for all possible participants. However, players not originally quoted will count as winners should they score the Next goal. Bets on players not taking part in the match will be void. 

Subsequent enquiries by official bodies will not be considered for settlement purposes.

Own goals do not count.

In-play Who wins the rest of the match
This market refers to which team will score more goals in the remaining time. For example, If Man United is playing Liverpool and are 3-0 up at the 68th minute, this market will apply to who scores the most goals after the 68th minute regarless of what the score was at the the 68th minute, so in this case should the final score remain 3-0, the wining result would be a draw.


Player to Score at any Time
All players who take part in a match will be considered 'runners'.

Any selections taken from a match that is not completed will be treated as a Non-Runner.

Please note that own goals do not count in the settlement of bets.

Goalscorer Match Bet
Both players must start the match for bets to stand.

Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand.

If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as Non-Runners.

Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding play-off matches. Own goals do not count. Dead-Heat rules apply.

Season Match Bets/Team Points Totals
If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.

Next Permanent Manager
Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market. In the event of the person appointed not being called manager then settlement will be based on the individual chosen to pick the first team.

Managers to Lose their Positions by the end of the Season
The end of the season is defined as the time when the league programmes, including any play-off matches, have been completed.

Next Manager to Lose their Position (sack race)
If no manager has left his position by the end of the last scheduled league fixture (including any play-off matches) then the 'No Manager To Leave' option will be deemed the market winner.

Handicap Betting, including In-Play (3-way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.

10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).

Half time Result, including In-Play
Bets will be void if the match is abandoned before half time.

Half Time Correct Score
Bets will be void if the match is abandoned before half time.

Half with most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined

1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

1st Half Corners, including In-Play
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.

Corners awarded but not taken do not count.

Half time - Full time Double Result
Extra time and penalty shoot-outs do not count.

Bets will be void if the match is abandoned.

Correct Scores
Predict the score at the end of normal time. Own goals count.

ASIAN HANDICAPS
Please refer to the following examples regarding settlement of bets:

Handicap Line 0 ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 ball
Team giving a 0,0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.

Team receiving 0,0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.

Handicap Line 0.5 ball
Team giving a 0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.

Team receiving a 0.5 ball start:

- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.

Handicap Line 0.5,1 ball
Team giving a 0.5,1 ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.

Handicap Line 1 ball
Team giving a full ball start:

- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.

Team receiving a full ball start:

- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on

Asian Handicap In-Play (including 1st/2nd half bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, i.e. any goals prior to the bet being placed are ignored for settlement purposes.

GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

Extra Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.

Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2,2.5
Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
- Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.

Bets are settled on the result at the end of 90 minutes play. Extra time, golden goals or penalty shoot outs do not count unless otherwise stated.

Where more than one participant is quoted in a special, and Non-Runners are involved, the bet stands on the remaining participant(s) if a price is available. For the bet 'to score the team's winner' to be successful the player's team must win by exactly one goal and the nominated player score the last goal.

For a team to win 'both halves' of a match please note that the team must score more goals than the opposition in both halves of the match.

For a team to ‘win from behind’ they must be losing at any stage during the match but subsequently go on to win the match (in 90 minutes). For a team to score/miss a penalty all bets are 90 minutes play only.

Man of the Match
Bets will be settled based on the result announced by the organizing authority (e.g. FIFA for World Cup matches). If there is no official result then bets will be settled based on the player presented with the man of the match award on Supersport. If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme’s presenter or pundits.

Players who take any part in the match will be deemed ‘runners’. Players who take no part in the match will be void. In the event of the award being presented to more than one player then Dead-Heat rules will apply.

Prices will be available upon request for players not quoted. An unquoted player will count as the winner should they receive the man of the match award.

Double Chance
The following options are available:

1 or X - if the result is either a home or draw then bets on this option are winners.
X or 2 - if the result is either a draw or away then bets on this option are winners.
1 or 2 - if the result is either a home or away then bets on this option are winners.

If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Double chance bets do not qualify for Premiership accumulator bonuses.

TOURNAMENT BETTING
Top Team Goalscorer
Goals scored in 90 minutes and extra time count. Penalty shoot-out goals do not count. Dead-Heat rules apply. Team quoted is for reference purposes only.

Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count. Dead-Heat rules apply. If no club goalscorer then all stakes are returned.

Top Goalscorer
Goals scored in 90 minutes and extra time count. Penalty shoot-out goals do not count. Dead-Heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.

For the FA Cup, goals count from the 1st round proper onwards.

Tournament Totals
Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (i.e. a second yellow card leading to a red card does not count). Cards awarded in extra time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Team Total Goals - Goals scored in both 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.
Tournament Goals - Goals in 90 minutes and extra time count. Penalty shoot-out goals do not count.

Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra time and penalty shoot-outs all count. If a penalty has to be re-taken the previous disallowed penalty (ies) do not count.

Tournament Corners - Only corners taken in 90 minutes count.

Tournament and Top Goalscorer Doubles
A special price will apply where the nationality of the goalscorer is the same as the country selected.

Team Goals
Number of goals scored by named team. 90 minutes play only, extra time and penalties do not count.

Player total goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shoot-outs do not count.

Club Goalscorer Match Bet
In the event of a tie then all stakes are refunded. Goals scored in extra time count. Goals scored in penalty shoot-outs do not count.

Qualification match-ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.

Goal line In-Play
For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.

Soccer 6
By electing to place a Soccer 6 Tote Bet with World Sports Betting you acknowledge that World Sports Betting is not a Tote nor do we purport to be a Tote.
You also agree to be bound by our terms and conditions, which may from time to time change, and you accept that it is your responsibility to keep yourself acquainted with our limits, "terms and conditions" as well as our "rules".
World Sports Betting base their Soccer 6 dividends and payouts on the official dividend declared by Saftote and do not consider dividends declared by any other division or Totalisator in the Republic of South Africa. World Sports Betting however reserve the right to utilise other dividends where we deem that the Totalisator pools are of significant size to produce stable and market related returns or odds.
In addition to the above limits World Sports Betting reserves the right to limit a dividend / return on a payout to the extent that the total payout does not exceed the "Nett Tote Pool" or in other words the Gross Tote pool less the Totalisator deductions.

How To Play Soccer 6
To win, you must predict the results of the six matches in a Soccer 6 pool. In each match, one team is designated Team A and the other Team B.

There are three results to choose from in each match:
* Team A to win
* Draw
* Team B to win

1 = Win by Team A; 2 = Draw; 3 = Win by Team B. So when you bet, use Nos 1, 2 and 3 to denote your choices. The same numbers are used to display results. M1 is used to denote Match 1, M2 for Match 2 and so on.

With Soccer 6, you can play a single or multiple entry i.e. more than one choice. With a single entry, you select ONE option or choice for each match and the bet costs only R1.00

With a multiple entry, you can choose more than one option in one or more matches. The cost is R1.00 per combination.
Remember, because our bet is a R1.00 bet and not a R6.00, so too is the dividend dived by 6 upon payout.
To calculate the number of combinations, multiply out the total number of options or choices for each match.

EXAMPLES

ONE: You choose all three options in M1 (Match 1), two options in M2 and one in each of M3, M4, M5 and M6. That’s 3x2x1x1x1x1= 6 = R6.00

TWO: You choose two options in each of the 6 matches. That’s 2x2x2x2x2x2 = 64 x 1 = R64

Remember, the result of a match is the score at the end of the normal 90-minute playing period plus any injury time that may be played. Extra time and penalty shootouts are of no account.


Soccer Bundles
Should one or more legs listed in a WSB Bet Bundle be scratched, cancelled, voided, interrupted or postponed and not continued or replayed within 24 hours from the advertised date and time, all bets for that particular bundle selection will be voided regardless of the outcome of the remaining legs.
Should any of the selections listed in the bet bundle lose or draw/tie, the bet bundle will be considered a losing bet, unless the option for that particular selection or entire bundle was listed as that outcome.


SOCCER STATISTICS
Total Corners, Corners in Second Half
Corners awarded but not taken do not count.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.

Extra-Time Corners In-Play
Only corners in extra time count. In the event of a match being abandoned before extra time has finished then all bets will be void unless settlement of bets is already determined.

Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.

Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.

Additional Corners
Settlement of Additional Corners market is based on the total corner count at the end of the match.

Total Goals/Number of Goals in Match
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Extra time goal line In-Play:
Normal In-Play Goal line rules apply but only goals in extra time count. The score at the start of extra-time is deemed to be 0-0.

Goals odd/even
Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Goal/No Goal
Goal = Both Teams To Score. No Goal = Either team not to score. In the event of a match being abandoned after both teams have scored then Goal bets will be settled as winners and No Goal bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.

Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned then all bets will be made void apart from those that have already made up.

Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (i.e. maximum card count per player is 3).

Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.

In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.

First Card Received
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the 'winner' for settlement purposes. Both yellow and red cards count for this market.

Time of First Card
Both yellow and red cards count for this market.

First Team Card/Next Card Betting
Only players on the pitch count.

In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the 'winner' for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.

Aggregated Booking Points

Aggregated total number of booking points for both teams during the match during regular time. For settling purposes, the booking points are calculated as follows:

-Yellow Card = 1 booking = 10 points
-Red Card = 2 bookings = 25 points
-Yellow + Yellow Card leading to a Red Card = 3 bookings = 35 points

Next Goal Method
Free-kick: goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal.
Penalty: goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal: if goal is declared as an own goal.
Header: last touch of the scorer must be with the head.
Shot: all other goal-types not included above.
No Goal

Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.

Team to Score Last
Bets will be void if the match is abandoned.

Overtime + Goal
Predict whether the match will go to Overtime (OT) and at least one goal will be scored during the overtime period. 

Sudden Death
Predict whether shootout will go to sudden death or not (i.e. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.

Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.

Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Team To Take Last Penalty
Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Goal line)
Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Total Converted Penalties (Over/Under)
Predict the total number of penalties scored in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Total Penalties Taken
Predict the total number of penalties for both teams will be awarded in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Team Total Penalties
Predict the total number of penalties for a particular team to be awarded in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Which Team To Score

Which team will score during normal time Options: 1="home only", 2="away only", 3="both teams" or 4="none".


First player to Score/Correct score double (Scorecasts)
If a player takes the field after a goal has been scored or does not take part in the game then such bets will be settled as a single on the correct score at the relevant odds quoted at match kick off time. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the relevant odds quoted at match kick off time. Should the first goal of the match be an own goal then bets will be settled on the next goalscorer and the correct score. If the only goals in the match are own goals then all bets will be settled as singles on the correct score at the relevant odds quoted at match kick off time.

Season specials
Bets settled on final league position/points total. Play off points do not count except where specifically mentioned in the individual special.

Player scorer specials are settled on the number of relevant goals scored for the club(s) and in the league(s) indicated in the market title.

To finish in the top/bottom half - Bets are settled based on the official finishing positions at the end of the season.

To reach play-offs
The 4 teams which finish in the play-off positions and proceed into the play-off competition will be settled as winners for this market. i.e. those teams gaining automatic promotion, plus all other teams outside of the 4 play-off positions will be deemed losers.

Relegation betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Related Bets
Where various betting opportunities are offered for the same match (e.g. correct score, first Goalscorer, etc), these markets cannot be combined in multiple bets where the outcome is related or where the result of one part of the bet contributes or assists in determining the outcome of another part of the bet. Where a multiple bet of this type has been accepted in error, it shall be settled by equally dividing the stake unit where the related outcomes’ clash.